Well, my Shadowrun venture did not work out, for a number of reasons. The game died, which saved me the trouble of telling the GM that I would no longer be attending. I only played for two sessions, and barely got a feel for my character, but oh well.
In more uplifting news, I’m starting up a game of Unknown Armies! I’ve been wanting to run a UA game for many years, but was always running into roadblocks. I finally said “Fuck it,” and decided to start up a game come hell or high water. So last night, I got together with a couple of friends to discuss game and character concepts, and ended up with them making characters.
One of the hardest things I had to do last night was to generate interest in the really cool setting of UA without giving away any of the secrets. One of the things I’m most looking forward to is introducing the setting, and having the players be exposed to it at the same time their characters are. But selling a game without being able to give any details is tough. Luckily, I had convinced one of the players years ago, and the other is basically willing to give any game a good try.
After every session, I’ll try to write a post here about it. It won’t be too story-oriented, but will rather focus on a gaming issue that came up during play, or somesuch. For updates to the story itself, I’m setting up a campaign on Obsidian Portal, which I’ll link to once it’s ready to go.