Well, my Shadowrun venture did not work out, for a number of reasons. The game died, which saved me the trouble of telling the GM that I would no longer be attending. I only played for two sessions, and barely got a feel for my character, but oh well.
In more uplifting news, I’m starting up a game of Unknown Armies! I’ve been wanting to run a UA game for many years, but was always running into roadblocks. I finally said “Fuck it,” and decided to start up a game come hell or high water. So last night, I got together with a couple of friends to discuss game and character concepts, and ended up with them making characters.
One of the hardest things I had to do last night was to generate interest in the really cool setting of UA without giving away any of the secrets. One of the things I’m most looking forward to is introducing the setting, and having the players be exposed to it at the same time their characters are. But selling a game without being able to give any details is tough. Luckily, I had convinced one of the players years ago, and the other is basically willing to give any game a good try.
After every session, I’ll try to write a post here about it. It won’t be too story-oriented, but will rather focus on a gaming issue that came up during play, or somesuch. For updates to the story itself, I’m setting up a campaign on Obsidian Portal, which I’ll link to once it’s ready to go.
I’ve been invited to participate in a relatively new Shadowrun game. Things have already started, but I’ve only missed four sessions. The game is apparently going to mix in some Resident Evil story, with the Umbrella Corporation being a big new player in Denver (where the game is set). It sounds like it could be pretty cool, and there are some friends in the group that I haven’t seen in a while that I’d love to hang out with, and I’ve just been jonesing for a game, so I agreed to join in.
Now the problem is creating a character. Continue reading
A few months have passed, but things seem to finally be on their way. This past Saturday, I pulled together friends and acquaintances, and laid the groundwork for a new Legend of the Five Rings campaign! I’ll be acting as the GM, and I have four players, two of whom I’ve never played with before, but they are both at least somewhat experienced role-players. At any rate, it won’t be anything new for them.
I was not present for this last session of Shadowrun, being unfortunately at work. As expected, my ability to participate will be haphazard at best. There is a new player who joined this last session and another who should be making a character later this week.
The GM did send along a recap of the first two sessions, which does include the basics of what I’ve already relayed here, but here it is in its entirety:
Some of the best role playing experiences I’ve had have been in Shadowrun with my friend, Phil, as GM. So when he made it known that he was gearing up to run again, I signed up. This was a few months ago. Since then, he also let slip that he was going to work in some Dungeons & Dragons (4th edition). How? The Shadowrun PCs would all be players in that world’s equivalent of an MMORPG, like World of Warcraft. So, while playing the game, we’d be using D&D for our Shadowrun characters’ avatars. Kind of a cool idea, and one that would have me worried that the GM could pull it off, but I have faith in this particular GM.
This is an odd place to begin play reporting, since we’re several sessions into our campaign of A Song of Ice and Fire, based in the world of George R.R. Martin’s books. It was also the last session for at least a month, as the GM has some other obligations that will keep her busy on our gaming nights for a bit. I’m tempted to write up a back story, to bring my readers up to date, but I don’t think I will. I’ll just do a quick introduction of each of the PCs, and then get into the thick of things, breaking to explain events from past sessions only when necessary. More information on this campaign can also be found at Out of the Night, We Still Come! (which is a blog set up by me for our GM).
One of the great things about SIF is that players are encouraged, even expected, to create their own minor house. We did that, and ended with a very old house that’s fallen on some very hard times. The house is named Straasa, and our motto is “Out of the night, we still come!” which suggests the tenacity that is fairly characteristic of this house. By the end of house generation, both our Population and Wealth traits were ridiculously (and dangerously low). Are lands are technically part of the North, but only barely. Our keep, Castle Swampstone, lies in the swamps just north of the Riverlands, near the Saltspear. Here’s a brief rundown of the PCs, who make up the majority of the major players of House Straasa: