Angelic Ambition

Yesterday I finally did something that I’ve been kicking around in my head for a while.

I’ve been a fan of the setting for the game, Engel, since I stumbled across the corebook many years ago. The property is owned by a German company, Feder & Schwert, and the English version was published by Sword & Sorcery, a division of White Wolf. Unfortunately, White Wolf decided not to continue with the line. I can only assume that sales weren’t as high as they expected. Only the corebook, a prelude graphic novel, and two sourcebooks (a bestiary and one out of the five character splatbooks).

The setting has always resonated with me. Post-apocalyptic Europe, dominated by the Angelitic Church which seems at times both savior and slaver. The players take on the roles of Engel (German for “angel”) and combat the insect-like Dreamseed, protecting the Church and the European countryside. They also stand against the Diadoches, or Junklords — those regional leaders who stand against the Church. Of course, there are also cults and the internal corruption and politicking of the Church to deal with as well.

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Current Project: Engel

Many years ago, I stumbled across a game called Engel. I took a chance on it. What I discovered between its covers blew me away, and still leaves me in awe. I don’t want to say much about the setting, because there are plenty of secrets and such that I don’t want to spoil. The long and short of it is that in the late 21st century, God got mad at humanity. Plagues and floods and all kinds of badness resulted. A new church was born out of this chaos, and by the middle of the 27th century (when the game takes place), the church largely dominates Europe. Part of what has made the church successful is that angels have been sent to aid the church in its struggles. The PCs are all angels… or Engel. There’s a lot more to it than that, but it’s a start.

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